| Advanced Quest Zone |
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The Advanced Quest Zone is a feature that should be arriving with Razors 5.0. It consists of a zone (well duh!) with highly specialised code to bring it to life. Think along the lines of Metal Gear Solid. Teams trying to infiltrate a base, to complete different objectives (eg. sabotage, theft, kidnapping, rescue) - while the other team is trying to stop them. The zone is also filled with mobs with AI - sentries that search for you, making radio calls to the defending team, and the other sentries if they spot you. The base itself is also very specially dealt with - for example, if the attacking team destroy the base's power generator, the base is left in darkness until it can be repaired. Possibilities for expansion are massive! And it should be coming your way, in the not-too-distant-future.
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| Avatar |
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Avatars are the mortal, physical forms of Gods. If a God is powerful enough, he can descend to the mortal plane, living out life as a mortal for a period of time. They have to do everything mortals have to do - eat, drink, sleep, and of course, since they are mortal, they are certainly able to die. However, since they are also the spirits of Gods, they are tougher than mortals in many ways too. When using the 'who' command, avatars are denoted with [AVATAR] next to their name.
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| Cauldrons |
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Cauldrons is a new way to use magic - for those characters with the 'Potion Craft' skill. Players can use ingredients that they find in the world, and from them, brew up a magical potion.. However, not all the potions that are produced are friendly.. Also, the recipes for different potions are not the same for each player - each player has their own set of recipes. The potency of the potion that it produced is also dependent upon the degree of competence to which the player has practiced the 'Potion Craft' skill. Bubble bubble, toil and trouble.
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| Clan |
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Clans are groups of players who fighting for a common cause. Each clan has a headquarters, complete with equipment stores. Each clan will have one or more leaders, and perhaps a Patron God who has affiliated themselves with the clan. Only these people can allow you into the clan. To see who is in which clan, use the 'cwho' command.
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| God |
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Gods can move anywhere, instantaneously at will. They have special powers, depending on their godliness, allowing them to manipulate the world - and those that inhabit it - in different ways. When using the 'who' command, gods will be denoted with [GOD] next to their name.
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| Immortal |
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Immortals are players which are above the mortal realm, but are not yet gods. They can still go where they please, but that is about the limit of their powers. When using the 'who' command, immortals will be denoted with [IMM] next to their name.
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| Implementor |
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Implementors are the most powerful beings on the mud. Absolute control of the world, and the players, are theirs. When using the 'who' command, implementors will be denoted with [IMP] next to their name.
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| King of the Mud |
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King of the Mud, or KOTM, is a new feature that should be arriving with Razors 5.0. It allows players to decide to become aristocrats if they so wish, or players may swear fealty to another aristocrat. Many of the zones on The Edge will have a Keep - a fortress, its size depending on the zone, which the aristocrats must battle for. As players conquer keeps, the zone it resides in comes under the control of the aristocrat - they, nor their minions, will not be attacked by any of the mobs in the zone, they will gain extra experience points there. However - of course, there will be other aristocrats trying to take over the keep, so the aristocrat and those that swear fealty to them must defend the keep from intruders. The more keeps a player owns, the more powerful he becomes, gaining extra abilities based on his rank.
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| Newbie |
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A newbie is a player is who is new to the game, or mudding in general. If you don't know what one is, you probably are one :) There is a communications channel for newbies in the mud - just type 'newbie hi i'm new, give me all your cash and cool stuff'' and I'm sure you'll get a response.
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| Quest |
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A quest is a challenge set by one of the Gods/Implementors. They can range from short things, such as killing a certain creature, or protecting another one, from massive things, such as aiding a Daemon perform a ritual, before battling the evil hoardes who would try to stop him. Time-wise again, they can range from lasting just a few minutes, to 2 or 3 days or questing. There is a special communication channel for those partaking in a quest - the 'qsay' command.
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| Skills |
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Skills are abilities and techniques that your character may learn as it progresses through the levels and careers. Some are violent (eg. kick, headbutt, eviscerate), some are more utilitarian (eg. pick lock) while some are more sedate (eg. consume alcohol).
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| Spells |
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Spells are abilities of the magical kind. Like skills, they can range from extreme violence (eg. fireball, thunderbolt, earthquake, holocaust, blindness) to more friendly ones (eg. heal, remove curse, enchant weapon, stoneskin). To cast a spell, use the 'cast' command, the 'sing' command, or the 'weave' command. 'Cast' and 'Sing' do the same thing - instantaneously cast the spell towards the target. However, when you 'weave' a spell, you first enter a period of deep concentration, focusing your energy on forming the spell, before releasing it towards your target. Understandably, spells which have been weaved are significantly more powerful than those that have been merely cast, but come at the price of a period of vulnerability.
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| The Razors Edge world is made up of many many different zones, linked together. Different zones will have different characters to find, different places to explore, new equipment to try out. |